using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("VictoryScreenICCPrologue")]
	public class VictoryScreenICCPrologue : VictoryScreen
	{
		public Renderer m_LichPortraitRenderer => method_3<Renderer>("m_LichPortraitRenderer");

		public string m_PortraitTextureName => method_4("m_PortraitTextureName");

		public static float TIRION_LINE_DELAY_SEC => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "VictoryScreenICCPrologue", "TIRION_LINE_DELAY_SEC");

		public static float LICH_BURN_ANIM_SPEED => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "VictoryScreenICCPrologue", "LICH_BURN_ANIM_SPEED");

		public VictoryScreenICCPrologue(IntPtr address, string className)
			: base(address, className)
		{
		}

		public VictoryScreenICCPrologue(IntPtr address)
			: this(address, "VictoryScreenICCPrologue")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public new void ShowStandardFlow()
		{
			method_8("ShowStandardFlow");
		}

		public new void OnTwoScoopShown()
		{
			method_8("OnTwoScoopShown");
		}
	}
}
